The first step is to determine the number of attacks that a monster can do, you would want to look under multi-attack to see how many attacks a monst.In the case of firearms, often this proficiency involves pistols but can involve the harder to use, but stronger firearms such as rifles or Gatling guns. That spread will spend the player’s resources and offer a legitimate challengeThe 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit.Answer (1 of 2): Calculation of a monster’s damage output is calculated by several simple equations which can be done with even player characters. Typically, you want around 3 Mediums and 2 Hards per day Or 4 Mediums and 1 Deadly. If you really want to calculate CR by yourself, then the DMG has a table for how much XP an encounter will have for Easy, Medium, Hard, and Deadly encounters.
![]() A unit rolls to hit against another unit: it hits or misses as a whole. I’d say that 25 troops are Huge and 50 are Gargantuan.If we do any bigger-scale battles, I might find other rules that I need (after all, the Chain Mail rules are much longer than this blog post) but right now, this is looking pretty good for running big D&D skirmishes.I just use the normal combat rules but group monsters into units of 6. I assumed that a close-packed formation of 10 Medium troops took up the size of one Large creature. (For ease of bookkeeping, assume that melee attacks always target the most-damaged creature.)You might also care about the base size of big units. Free audio cd ripper for mac 2017That way I don’t keep track of individual HP. The unit is a d6 on the table each pip is a creature.(I tend to ignore excess damage unless it’s close to taking out another fighter by the end of the round. The unit of farmers absorbs damage until a farmer hits 0, which becomes a casualty, and we have 1 fewer farmer in the unit.The whole unit, no matter how many there are, fits in a 10′ square (assume they work together really well, or just assume 3 across and 2 ranks like certain editions of D&D). ![]() Because they’re different colors, I was able to call the green ones Orcs, the red ones Mercenaries, the white ones Skeletons, etc. I also used them for units of creatures in mass combat with scale 1″=30′. I’ve used those for small creatures (rats, kobolds, bats) in 1″=5′ scale, with HP equaling die pips. Calculating spell area effects is just as easy as in the normal game.I picked up a little baggie of 100 tiny 6mm mini d6 of various colors. Still use the squares or hexes for calculating movement and missile range though. ![]()
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